An interactive visualization I created in 2018.
Theoretical physicist pursuing my Ph.D. in numerical relativity and gravitational wave astronomy at the Max-Planck-Institute for Gravitational Physics in Potsdam, Germany. Also passionate about software development, design, data visualisation and teaching.
A series of interactive simulations I created in 2017.
In this Swift playground book you’ll explore the physics of black holes in Albert Einstein’s theory of general relativity with three interactive simulations on your iPad. Discover the possible trajectories of test particles around a Schwarzschild source, explore the optical effects that occur when a massive object lenses a background light source and watch two black holes merge to hear the gravitational waves they produce in the process.
An online education A/B-testing framework I created in 2016 at the CERN webfest hackathon.
Finch aims to integrate into existing online education platforms to optimize their material for each student through an A/B-testing algorithm. We developed the idea and implemented the core functionality of this project from scratch during the CERN webfest 2016, that is an annual hackathon for the summer students at CERN in Geneva, Switzerland to develop science and humanitarian projects over a weekend.
An online course I created in 2016 for Heidelberg University.
This course gives an introduction to scientific programming with Python for first-year physics students beginning their lab course at Heidelberg University.
A vector plotting utility I created in 2016.
This utility assists in producing vector plots with Python’s matplotlib plotting library for seamless typesetting in LaTeX documents.
A map design I created in 2016.
A LaTeX package I created in 2015.
Delight readers of your LaTeX document or thesis with a flipbook effect when they rapidly flick through the printed pages or the PDF.
A Swift logging framework I created in 2015.
This framework allows developers to replace their
logging module and architected for Swift.
A lecture series I held in 2015 at Heidelberg University.
The lecture Software development for iOS gives an introduction to modern application development with an integrated development environment (IDE), the object-oriented programming language Swift and the construction of user interfaces, exemplary for mobile apps on the iOS platform.